![swift mac os framework swift mac os framework](https://www.skoumal.com/wp-content/uploads/2016/09/Untitled-1.png)
#SWIFT MAC OS FRAMEWORK CODE#
Inferred types make code cleaner and less prone to mistakes, while modules eliminate headers and provide namespaces.
![swift mac os framework swift mac os framework](http://shashikantjagtap.net/wp-content/uploads/2016/07/Step_Implementation.png)
Even better, you don’t even need to type semi-colons. Named parameters are expressed in a clean syntax that makes APIs in Swift even easier to read and maintain.
![swift mac os framework swift mac os framework](https://res.cloudinary.com/practicaldev/image/fetch/s--5NTEb0U8--/c_limit%2Cf_auto%2Cfl_progressive%2Cq_auto%2Cw_880/https://dev-to-uploads.s3.amazonaws.com/i/xz30egj0sqgakjm0xl1l.png)
The loadPlugins method adds a new NSMenuItem right after the View menu, which is where your plugins are going to be called from (normally you'd do this in MainMenu.xib and hook up outlets, but you’re being lazy today).Swift is the result of the latest research on programming languages, combined with decades of experience building Apple platforms. Open up Controller.m and you'll find the -(void)loadPlugins method (which is called from applicationDidFinishLaunching:). There are three easy parts to this modified version of TextEdit: scanning for bundles, loading a bundle, and adding a UI to call the bundle.
![swift mac os framework swift mac os framework](https://sdks.support.brightcove.com/assets/images/ios/basics/step-swift/new-project.png)
Make sure to open up TextEdit.xcodeproj from the "01 TextEdit" folder, and follow along with the code it contains. The project files for this article are on GitHub so that you can follow along better. The second technique is going to be a bit more complicated, but it'll show a reasonable way to add support to an app without locking yourself into a specific implementation in the future. The first technique is going to show the minimum amount of work that is needed to add plugin support to an application, and hopefully also illustrate how dead simple it is to do. I'm going to show you two techniques for adding plugin support to your application. That's going to be handled by the host application. The one thing you don't have, however, is a main() function in your project. And if you add a new class to your project, you'll find a MacOS folder with an executable file in it. When built, you'll get a folder that is built much like applications are - there's a Contents folder with the familiar ist and Resource folder. What is a bundle? If you create a new project in Xcode from the bundle template, you'll see that it's not much. You'll be seeing "plug-ins" for the app UI, but in code and throughout this article, I'll use the term "plugin" (and I'll also use "bundle" and "plugin" interchangeably at times). Note: Apple denotes these as "plug-ins," while the rest of the world believes this is silly and instead uses the term "plugins." When writing anything that will show up in the UI, I think it's best to stick to what the platform uses, for the sake of consistency. And if you click on the "Framework & Library" section, you'll see an entry there named "Bundle." It's a very simple project, and it's what I'll be exploring today, along with adding support for loading a bundle in a modified version of TextEdit. If you open up Xcode 5 and start to create a new project, you'll see categories under the OS X section called "Application Plug-in" and "System Plug-in." From Screen Savers to Image Units, there are a total of 12 different templates for writing app-specific plugins in Xcode. But these days, with the help of NSBundle and a bit of forward thinking on your part, it has never been easier. One example is Adobe Photoshop, which first supported plugins way back in 1991 with version 2.0.īack in the good old days (I’m talking about pre OS X), it used to be a bit of a mess to add support for loading executable code into your application at runtime. Applications on the Macintosh have a long history of supporting plugins. Plugins are a great way to add functionality to your app after it has already shipped.